AI Insights · Timothy · January 2022
Top 5 Free to Play Games on Android in Ireland - Q4 2021
Discover the performance trends of the leading free-to-play games on the Android platform in Ireland during the fourth quarter of 2021, highlighting downloads, revenue, and active users.
In the fourth quarter of 2021, the top five free-to-play games on the Android platform in Ireland showcased various trends in weekly downloads, revenue, and active users. Here is a detailed look at each game's performance:
Text or Die from Rollic Games saw consistent weekly revenue of around $2 to $3. Weekly downloads fluctuated, starting from 5.6K at the end of September and dropping to 1.4K by early November, before climbing back to 5.8K by the end of December. Active users followed a similar trend, beginning at 9K in late September, dipping to 4.8K mid-November, and rising to 10.8K by the end of December.
Phone Case DIY from CrazyLabs LTD maintained a steady weekly download rate initially, hovering around 1K to 2K before a significant spike to 17.2K in the week of December 20. Active users mirrored this pattern, with a sharp increase from 5.6K in early December to 24.4K by the last week of the year.
Slotomania™ Slots Casino Games by Playtika experienced a steady increase in weekly revenue, peaking at approximately $2.6K in the week of December 20. Downloads varied, with notable peaks at 7.9K in mid-December and 8.2K the following week. Active users showed significant growth, starting at 2.5K in late September and rising to 21.2K by the end of December.
Brain Story: Tricky Puzzle, released by ABIGLOBAL in late December, quickly garnered attention with 29.4K downloads in its first week and maintaining a strong presence with 12.1K downloads in the following week. Active users started at 27.3K and slightly decreased to 19.9K by the end of the month.
Race Master 3D - Car Racing from SayGames Ltd showed notable growth in weekly downloads and active users. Downloads increased from 1K at the end of September to 8.8K by the last week of December. Active users followed a similar upward trend, starting at 4.1K and reaching 18.4K by the end of the year.
For more detailed insights and data on these games, visit Sensor Tower.